top of page

Neon Commander  [2014]

Neoncommandervideo_site.mp4

My debut title was created in collaboration with a close friend Yevhen Suleimanov and published by Herocraft. It was developed in a different time and a different life, before the annexation of Crimea.

The game was a unique spin on the arkanoid genre, featuring modern touch controls and multiple game modes. It featured a deep combo system and boss encounters that shifted the gameplay style entirely. While the project was an early experiment and somewhat hectic, I am incredibly proud of what we achieved: building and publishing a project from the ground up.

Roles: Game design, Art, Animation, Producer

bottom of page